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The aim of this paper is to examine some virtual-part-object relations that are increasing observed in clinical work as well as on the cultural scenes. Computers, smartphones, and other digital devices are taking the place of influencing machines of the last century. Good as well as persecutory internal objects are wearing the masks of avatars or some imaginary characters of the virtual world. We present a clinical vignette of a young college student who is preoccupied by electronic machines and feels that he is being watched and controlled by these objects—particularly his iPhone—and that we are all being under their influence. Our discussion centers on the psychic functions of such fantasies. We argue that for some, the virtual objects of the digital world can easily navigate their way into the person's internal object world to attract, persecute, or haunt the host, similar to Bion's bizarre objects. On the other hand, such objects may be anthropomorphized and used as displaced objects. And because encounters with these sterile and mechanical/digital objects are devoid of any evocative feelings, fears and fantasies emanating from the Oedipus complex are less likely to take the center stage.