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Each ego forms memories in characteristic and seemingly enduring ways, one recording and recalling distinct, discrete perceptions, another recording partial perceptions already condensed, distorted, and contaminated. The authors offer a dramatic version of the old parlor game in which separate groups, one tending to distort and contaminate and the other tending to retain sharp memories, are used to magnify individual tendencies by passing the same story on through
several people in each group. Five 'levelers' reduced the story to ashes whereas five 'sharpeners' retained most of the substance.