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This article interrogates the relation between information technologies, like internet and video games and human psyche in a psychoanalytical perspective. Cyber-technologies serve the functioning of the present system that dominates the entire global world through the capturing psychic construction of the developing subject. This article tries to focus on the mechanisms of the disturbance of the self and also presents the
scope of the problems and highlights the evidence for Winnicottian play area in the virtual-reality space, by means of Freudian second topic and drive economy. The article underlines also the important role of psychoanalytical thinking in the development of healthy and free minds in society, by pointing out the creative potentials of the new psycho- technological functioning, instead of its alienating aspects.