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Although new addictions are familiar in origin, they appear to us as new interfaces to pathologies. In this article, the functions of computer games, their relationship with attachment, as well as the extent of their usage is discussed. The article investigates the interplay between psychodynamics and computer game usage. The role of these games during transition from childhood to adulthood is presented with clinical examples. When questioning the role of attachment in the formation of addictions, we found that computer games become an area of nostalgic illusion similar to the first relationship with mother. There are also advantages of web-based interactive games in aiding socialization. We tried to understand young people in terms of identification and narcissistic difficulties as they rarely ventured past their screens and found a double/co-accompaniment in this area. The seductiveness of the game mechanisms was evaluated within the socioeconomic system we live in. We elaborated on the importance of computer games in the daily lives of young people where they increasingly seek independence, while also seeking new attachments and bonds. Finally, the importance of the way the therapist handles this issue during treatment is emphasized.